
And you get the "true" Fatal Frame ending as the masters at Tecmo had always planned it to be.

Once you do, your reward is the bonanza of new, more powerful ghosts -some would say Xbox quality ghosts, but you can be the judge of this. New to the Xbox version is Fatal Mode, but you'll have to shoot your way through the main game (as seen on the PS2) and nightmare (aka far tougher) mode and earn a high enough ranking to open it up. In the heat of a battle with a ghost bearing down on you, it's easy to end up moving the viewfinder instead of Miku, who will have to suffer for you poor evasion tactics. It's great that you can still move her around to avoid danger while you're looking through the viewfinder but switching stick functions like that is not intuitive. The left analog stick moves Miku around the environments, but once you hit B to bring the viewfinder (first person) up, left analog stick is aim and right analog becomes move, like some alternate control scheme from Halo or something. One annoying part is how the control scheme switches when you engage the camera's viewfinder mode. Those quick snaps earn you precious points you can use for upgrading your camera and the better the shot, the more you earn. The truly engaging part is how you'll have to be on your guard throughout the game because you never know when you'll need to quickly take a shot of a wandering (read: non-threatening for now) ghost that suddenly appears from around a corner or slips out of a room that you were just in. The puzzles are nothing you haven't seen before in survival horror games with the standard assortment of "find the brass key for the brass door" and "enter the right combination of stones/numbers to open this next area" challenges. You get used to exploring and looking for doors and shiny objects that usually turn out to be herbal medicine (health), film or some other fantastic goody that you need. Really, the gameplay mechanic is engaging and becomes quite intuitive once you get over the fact that this silly little girl has ventured into a haunted mansion with nothing more lethal than a flashlight, a camera and an adorable schoolgirl outfit. You're learning bits and pieces of the overall story of the grounds and actually reading them this time can not only help you get through those wonderful puzzles but you'll be able to see what's coming next for our heroine. But along the way you're literally gathering scraps of information about what has happened to most anybody that has ventured into the mansion and disappeared.

Your motivation as Miku is finding out what they heck happened to your brother, who also wandered into the haunted mansion recently. The story in Fatal Frame is a mixture of real life legends and ghosts stories re-purposed for the game. But you'll have a sharply tuned "ghost sense" and plenty of camera upgrades, both physical and supernatural to help you along the way. These two camera abilities will occupy most of your time in Fatal Frame since you will often need to expose hidden rooms and areas with the camera and then fight wicked spirits at some point soon thereafter. An added bonus -especially since we find the main character Miku deep in a haunted mansion- is that it can drain the energy of any evil spirits you can lineup in the viewfinder. Without giving away too much of the story, you've taken possession of your mother's old camera, which has always had the supernatural ability to see things that aren't necessary visible to the human eye.

Resident Evil Snap isn't just a catchy marketing phrase to describe FF, it's all too accurate.
